This project marks my first 3D scene modeling endeavor, completed during my studies at SCAD. It served as a practical exercise to enhance my modeling skills, based on the conceptual design provided by PK OLSON.
The Cozy Tavern project was fully executed using Maya and Substance Painter. I was responsible for the entire pipeline, from modeling to texturing, striving to accurately recreate the details and atmosphere of the concept art. Additionally, I utilized Zbrush for sculpting specific assets and incorporated After Effects and Photoshop for post-production to achieve the final visual presentation.
This project not only deepened my understanding of 3D environment construction but also showcased my ability to integrate and utilize multiple industry-standard software applications.

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