In this project, I took on the challenge of creating iceberg textures. For this, I opted to use Substance Designer, a software I was less familiar with. My primary goal was to leverage its procedural workflow for more precise and efficient control over texture details, while simultaneously seizing the opportunity to learn and master this new professional tool. The artwork aims to visually convey the vastness and intricacy of an icy world, showcasing depth and layers in its material treatment.

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