Project Description: The Gingerbread Man's Home – 3D Environment Design
This project is a 3D environment design created for my 3D Environment Design course at the Savannah College of Art and Design (SCAD), based on the classic fairy tale, The Gingerbread Man. I designed the scene as the kitchen from which the Gingerbread Man is about to escape, aiming to capture the cozy warmth of a rustic kitchen with an underlying hint of unease.

During the two-week production period, I was responsible for creating all the models and textures within the scene. I utilized Maya for precise model construction and Substance Painter for painting intricate textures, imbuing each object with realistic and story-driven details. Through careful manipulation of lighting and meticulous texture application, I strived to create an environment that both reflects the story's theme and is visually engaging.









